#pragma once
class Point3f
{
public:
	float x;
	float y;
	float z;

	Point3f(void);
	Point3f(float nx, float ny, float nz);
	~Point3f(void);

	Point3f operator+(Point3f& p);
	void operator +=(Point3f& p);
	Point3f operator-(Point3f& p);
	void operator -=(Point3f& p);
	Point3f operator*(float f);
	void operator*=(float f);
	float distanceSqr(Point3f& p);
};

